Photo
Enabling collaboration for healthcare education

The Virtual Practicum and “Rich Media Virtual Patients”: Steps in the Development of Comprehensive E-learning

This workshop will help educators and producers understand how to develop comprehensive medical education e-learning programs, using an “advanced” multimedia model called the virtual practicum, including what some are calling “rich-media virtual patients.” “Advanced” multimedia integrates media to provide an immersive learning environment and learning experiences using multiple modalities. In addition to scientific and technical knowledge, it deals with less quantifiable, often more complex kinds of knowledge that, as Donald Schön said, “Lie beyond the canons of technical rationality.” This workshop is designed to dissect our work and explain our methods.

The Virtual Practicum incorporates multiple learning modes, including mentor/apprentice learning strategies, case-based learning via rich-media virtual patients, lectures, computer-based activities, interviews with patients, and role-modeling by experts, all in a graphically integrated learning environment. We assert that the template is an optimal one for clinical education, one that can be generalized and used by others. Current development is based on an Integrated Development Environment (IDE) created at IML to support rich-media authoring. The IDE will be available to other developers open-source, under a GPL from Dartmouth.

All seminar participants will receive a copy of the Virtual Practicum Genetics in Clinical Practice: A Team Approach.

Learning Objectives:

At the conclusion of this workshop participants should be better able to

1. describe key learning theories and philosophical concepts underlying “advanced” multimedia designs.
 
2. consider and discuss different models for medical e-learning programs, using the virtual practicum model as a point of reference.

3. discuss the use of multiple learning modes in educational e-learning programs.

4. discuss methods, advantages, and disadvantages of using “rich-media” virtual patients in educational e-learning programs.

5. describe methods for developing rich-media virtual patients.

6. discuss the adaptation of computer game designs and technologies for medical e-learning programs.

 
Last Modified: 22-Mar-2007
© Copyright 2001-2008 All Rights Reserved MedBiquitous Consortium
Email: info@medbiq.org
Top